Type: Creature
Subtype: Elf Merlfolk Wizard
Card text:
"Graph 1.
Adapt 2 {G}{G/U}{U}.
Whenever you remove one or more counters from CARDNAME, scry X, where X is the number of counters removed from CARDNAME. Then, draw a card."
Expected rarity: Rare(R)
Rarity Reasoning:
- Splashy effect
- Scry X.
- Tracking complexity
- Similar to "whenever a creature enters the battlefield, Scry 1, then draw a card."
Inspiration: Fanthom Mage, "Whenever a creature enters the battlefield under your control, draw a card" and Graft.
Innovation: Uses graft to care not about +1/+1 counters on creatures, but about removing them from the creature with graft, working as a limiter and regulator for an ETB effect.
Choice of effects:
- Graft allows the creature to care about removing counters more organically.
- Graft helps the creature enter the battlefield with +1/+1 counters already
- Adapt helps refuel the creature with counters without letting it's size be as much a concern.
- Scry gives more depth for the draw and helps offset the cost with keeping putting counters on the creature.
- Having a larger reward that doesn't scale and a reward that scales creates tension within how to best play with the card.
- Having the reward that scale synergize with the one that doesn't scale makes it a more interesting option and creates more depth in the tention.
- Removing counters makes the card not as imediatly strong as whenever counters are put on the creature.
- Using Graft as the instigator provides an interesting twist on "whenever a creature enters the battlefield under your control".
- Using Graft provides a solid limiter of resources for the trigger.
Tentative cost 2: {1}{G}{G/U}{U}
Costs Reasonings:
- Fathom Mage costs 4 and feels less fidly and situationally stronger than this
- The card feels like it wants to avoid splashing and focus on the 2 colors.
- It helps push the identity of how Simic the card is
Possible alterations:
- Adapt or Graft could be written out in case the one of the mechanics isn't available.
- Scry could be changed for lifegain.
- Scry could be done after the draw.
- Lifegain could be added
- Adapt and Graft numbers could be changed.
- Adapt cost could be shifted.
- Could be readjusted to work with -1/-1 counters.
- Could be given evergreen abilities.
Innitial Name: "Deep-Fathom Mage"
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